That is until you launch the car at a 'caution keep middle jump' and find yourself hanging in mid air like Wile E Coyote. At first glance, this Australian stage seems similar to all the rest: a gravel track, some trees, the odd fence to get embarrassingly tangled up in. Which is why it's a bit of a puzzle as to how the Mineshaft rally stage snuck into the game at all. Its sophisticated tyre model and suspension calculations made it the closest thing you could get to strapping on a helmet, jumping in a WRC spec Subaru Impreza and instantly voiding your life insurance policy. The only downside? The name Grand Valley really didn't help all those people who insisted on calling it Grand Turismo.įor many years, Richard Burns Rally was considered the high watermark for realism in rally games. For sheer length, complexity and variety, though, Grand Valley Speedway is our favourite. Naturally some players will prefer Trial Mountain or Deep Forest, because ultimately all of Gran Turismo's fictional circuits are exceptional – we've turned so many cumulative laps over the decades since the first GT we're more familiar with these pretend routes than our own drive home from work. This epic extended route wound and undulated its way through tunnels cut into the mountains and over a now instantly recognisable steel bridge, leaving you wondering how exactly Polyphony had squeezed it into your humble grey PlayStation. You'll spend the early part of the first Gran Turismo game's GT Mode lobbing a Honda Civic or equivalent around the short Grand Valley East configuration, which is itself a satisfying circuit to hustle a car around.īut then in the racing game equivalent of a dramatic plot twist, the game revealed that it was just a small segment of the full 3 mile loop, the longest circuit in that original game.
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