ğree Writs should be used after Smouldering Wrath because the buff would lose 5s of its 8s duration if it procs before. ğree Writs should be used after Empowering Flames because the buff can’t be refreshed. ğire runekeeper is more fun to play with fast inductions. In AoE the induction buff makes a difference of +20% in Fiery Ridicule spam’s dps. In that case Essence of Flame could be used again 5s earlier/Distracting Flame gains 2 ticks. fitting in an Essence of Flame/Distracting Flame before Smouldering Wrath comes off cooldown. ěeing faster increases chances of getting a better skill order, i.e. Using more skills (especially Writs) is a few more seconds at 135% incoming rather than 100% incoming. The fire mitigations buff does run out because it can’t be refreshed. Saving 2 seconds every minute is an extra tick of Smouldering Wrath. Ğvery extra Writ gained by saving time (~0.7s each) is worth 3800 tooltip damage (post #47). Free Writs and long-induction skills can be timed to increase the chances of getting the buff and then make the most of it. Maybe one of the most promising ways to squeeze out some more dps after doing everything else is to work with the inductions buff. If one run did 20% more dps, the other run took 20% longer. (100% + new mastery tooltip %) / (100% + own mastery tooltip %) = multiplier of own dps To scale tactical dps up or down with mastery: Mastery tooltip was +198.1% (+193.1% before attack tome). The guardian shield-walled and taunted for me. A slightly older max-dps attempt from when this thread had 15 posts. I've had one session that sustained 14k dps over 2 mins in this gear but then the last reset botched the result.ġ2378 dps, 1m18.5s. Rk dps against dummies seems to depend on how well-timed dots are compared to the resets, this one was relatively lucky. This one is for comparison with other classes. Mastery would've been 66.3k, mastery tooltip +169.2%, +2 pulses (for what it's worth). Made when testing my power usage, in whatever gear I happened to have on atm. Done with AoE traits - the Harrowing Spirit closes in at 300k boss morale or so when their power runs out. This was a normal run where ghosts were burned down with Essay of Fire + Smouldering Wrath. "Wait and see how it goes.Alright then, to figure out whether the wall of text was worth it, here are my slightly above average parses (Update 16):ħ098 dps, 3m26.7s, guardian and minstrel, 200 dps above the average for this setup. ![]() I would be an idiot to try and destroy it." -> Max Mana +1 "I'm sure you have some sort of safety mechanism set it place on your reliquary. "I can't give you the guarantee" -> Instant Death "I swear to you" -> Cursed by Lich -> -10 Max Soul "Wait! I could help you find your Phylactery!" ![]() "Stop! This body is worthless without its head!" Stranger, I've been waiting for someone in this skull for more than ten thousand years! Now I am going to chop your useless head off and steal your valuable body." You are imprisoned before you have time to react. But why would a lich be here? While you're contemplating the skull, the emeralds begin to emit red beams all around you. Based on your knowledge, you believe it is a lich. The two striking emeralds on the eyes are decorated with golden trim. "You find a gem-encrusted skull while searching around these rocks. Pick an outcome that causes Instant death and the achievement should pop. This can be obtained by encountering a certain event, being this. Proceed to adjust between equiping and unequiping your stuff in the next 3 moves so that it's explosion does enough damage to kill you. ![]() You can unequip your weapon/armour and hit the monster so that you don't do much damage to the monster while it does to you. Get killed by this monster's passive explosion after 3 moves. You might even luckily (or unluckily) get a few of these without trying. These achievements may require you to do some specific actions, but are not particularly too hard to get.
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